AI Insights · Timothy · January 2022
Top 5 3D Realistic Games in Ghana Q4 2021 Performance
Explore the performance of the top 5 3D realistic games on a unified platform in Ghana during Q4 2021. Insights include weekly downloads, revenue, and active users trends.
In the fourth quarter of 2021, the top 5 3D realistic games in Ghana demonstrated varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared.
Car Driving School : Car Games from Spark Game Studios saw its weekly revenue peak at approximately $14 in early November, followed by fluctuations with a high of $9 towards the end of December. Weekly downloads exhibited a notable peak at over 24K in the first week of November, with a gradual decline to about 8.6K by the end of December. The game maintained a strong user base, peaking at around 38.4K weekly active users in early November before settling at approximately 18.9K by the end of the quarter.
Temple Run from Imangi Studios experienced consistent weekly revenue, with peaks reaching up to $19 in mid-December. The game’s weekly downloads showed a steady rise, culminating at approximately 12.4K in the final week of December. Active users increased significantly throughout the quarter, from around 77.5K to an impressive 102.8K by the end of December.
Real Football by Gameloft SE had stable weekly revenue, peaking at $30 in the last week of December. Download numbers showed a downward trend, starting from around 7.1K in late September and dropping to about 4.3K by the end of December. Despite this, active users remained relatively steady, starting at approximately 16.3K and ending at around 15.8K.
Street Chaser from iGold Technologies saw its weekly revenue peak at $52 in late November, with fluctuations throughout the quarter. The game’s weekly downloads grew steadily, reaching a high of about 9.4K in the final week of December. Active users demonstrated a consistent increase, peaking at around 34K by the end of December.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS showed strong weekly revenue, peaking at $206 in late September and maintaining steady performance with a high of $202 in mid-December. Download trends were relatively stable, with a peak of approximately 8.8K in the last week of December. The game had a robust active user base, growing from around 109K to nearly 114K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis, visit their platform.